Building Buttery WebGL Page Transitions with Three.js
A step-by-step guide to shader-based image transitions in Three.js — texture loading, a displacement shader, GSAP timing and graceful fallbacks.
Archive · page 1 of 3
7 articles on WebGL, performance, motion design and accessibility. Showing 1–3.
A step-by-step guide to shader-based image transitions in Three.js — texture loading, a displacement shader, GSAP timing and graceful fallbacks.
How to keep LCP, INP and CLS green on sites full of WebGL, video and animation — with budgets, lazy loading and real-user measurements.
Tokens for duration and easing, choreography rules and reduced-motion fallbacks — how to turn one-off animations into a coherent motion system.